Black Flags

Session 13 - Surhlock

Since this is the second time writing this post (after I lost my connection and work the first time) I have suddenly started to draw a blank on all of our latest adventures. I remember shopping at the port with a bunch of grateful and very skilled merchants. I added to the tattoo of my father, increasing my constitution. And I acquired a very nice selective spell metamagic rod. And lastly I had the armorers add spell storing to my armor, just like the witching gown I am also wearing. Let someone attack and hit me. They will be in for a shocking surprise.

We had a little investigation about someone or something ransacking the ship’s kitchen but our investigation turned up little. We left our striking stone there to see if we can catch a thief and told the crew to be on high alert. Then we proceeded into the water tomb of the ancient city looking for the treasurers that the Mermen were after. Maverick made us all swim good so we followed the underground tunnel to a watery room and cavern. That let to some worked stone which is apparently a long lost city underneath the island. We can tell where the Mermen were looting and take a second mostly undisturbed doorway. That eventually leads to a room full of giant scorpions, spiders, and a couple of tick swarms. I trapped one swarm with a wall of ice and Shatral took down two of the scorpions. The others did their things, and I got to use my selective rod for the first time fireball’ing those nasty vermin. All in all it was a fairly easy battle, and the reward matched the prize. 50GP looted off some dead bodies in the corner. Later we come across a sandy room with some Sand Kraken, a huge crocodile, and some earth elementals buzzing around in the corner. No one detected much loot so we just flew over them on our new magic carpet and went through the next door. We eventually came to a room with a somewhat familiar man shredding some Mermen in half. He mocked us. We attacked. He was completely unfazed by us, slamming Arakor and then Shenora and Shatral around like rag dolls. I am not sure why but then he left mumbling something about us not being ready yet. I have no idea who this guy thinks he is but we need to watch our backs. Well, it seemed like a good place to encamp so we did for the night. And when we woke, Arakor was different. Very different. No one realized it but he was apparently afflicted with lycanthropy in the battle with the Mermen captain. He can now turn into a shark or a half-shark at will. He says it makes him more powerful. I think it makes him more ugly. Kind of disgusting actually. He’ll never get a date now, but damn can he hit like a ton of bricks. Which, Shatral discovered in the next room when a mimic took over Arakor’s body leading him to attack Shatral with no provocation. Thinking fast I saved Shatral from death, but just barely. Working just as fast, Shenora hit him hard and Arakor fought back from the inside. Soon the mimic was dead before I even had a chance to lay into him. Perhaps that was a good thing, for Arakor. Next we find a sunken room with some nasty cloud hanging over the air. We climb on the carpet again and Maverick gives us Life Bubble. Too bad no one thought to protect the carpet. We’ll have to get it fixed when we get back to town. On the other side, a treasure room guarded by a sphinx. The crazy thing is, I had no idea what its riddle meant. Totally clueless. But Maverick just sitting in the corner humming a tune calmly states the answer, a coffin, in a matter of seconds. I’ve always liked that guy but now I like him even more. Even better we get a couple of artifacts for our trouble. Maverick takes one that allows him to turn into a powerful dragon, huge giant, horrendous undead, or who knows what else. And Shenora got a sweet little weapon that turned into a rapier for her. I guess I will have to wait my turn for something so powerful. For now, it is onward to our next destinations as the logpose is back up and running.

Session 12 - Arakor

Well, after a successful, silent looting of those assholes who tried to sink us, we were able to get back to the ship and rest for the night without issue. Of course, we didn’t sleep in and pulled anchor at first light before those drunken losers discovered the theft. It was a nice 3 day sail without interruption. Just relaxing and driving the boat, humming some sea shantys to pass the time. We wound up on an island called Obses that had a port. We figured we’d try to offload as much gear as possible. We docked and got off only to be greeted with weird glances form some half fish guy. Apparently looking at them at all seemed to cause some concern from some of the non-fish people. Not sure why. So we headed to some merchants and we just weren’t getting anywhere. Apparently, the fish people were part of a raiding pirate squad who killed a bunch of townsfolk and militia and stuff and they just weren’t having it since they really had no money since apparently the pirates took almost everything. Well, with 12 days to kill until the log pose recalibrates itself, we decided to do the right thing. Well, the right thing for us. We kill the pirates here, get on good rapport with the townspeople, and get discounts on goods! After a LOT of back and forth about whether we should really do it or not. We decide to do it but we need as much information as possible. It just so happened that the “mayor” of the town was in the same tavern as us drinking it up since most of his people were killed under his watch. We convince him to sleep it off and in the morning get him to spill everything he can to us. We find out where they are staying(the mayors old house) and that the pirate captain likes to go swimming with his entourage. As he is letting us know these things, some of the pirates walk in, which sent the townsfolk into a tizzy and scrambling to hide. We weren’t taking any shit from them but apparently they knew who we were because they had one of our wanted posters. No time for diplomacy on this one. We sprang into action, quickly dispatching them and getting the mayor and townsfolk to hide the bodies for us. We might have been a little intimidating at how quickly we sent those pirates to their deaths.

We spent a few days scouting and coming up with the ultimate plan, which ended up being a frontal assault blitzkrieg. Especially since it won’t be long before they all know we’re in town and looking to cash in. We go invisible and fly over the mansion to do some scouting. That’s when Suhrlock and Shenora figure out that most of the pirate henchment are just illusions. 2 for every 1 man(or fishman…whatever) So Shenora and Suhrlock come up with a great plan. We all take a bead from the necklace of fireballs and drop them evenly spread out(2 for me please!) to get rid of all the illusions and hopefully dispatch the rest before the captain and his retinue of lackeys shows up. Of course, we did notice something off about the pool in the courtyard and the swimming sharks but we didn’t plan on going down there to retrieve the treasure yet anyway. Plus, there wouldn’t be any water by the time Suhrlock got done with it. Much to our surprise, as soon as we dropped the fireballs and he evaporated the pool, the sharks morphed…into the damn Captain and his crew! Now it’s on like Donkey Kong. They black tentacle the casters so I fly down and try to do what I can to attack the guys on the outer edge. That’s when I got bum rushed by the captain and his first mate. and let me tell you, they hit like ton of bricks. After the first round, I was feeling ok but after the 2nd round, I almost blacked out. Mav came to get me back in the game though and with much fervor I annihilated the first mate. I wasn’t going to beattacked form 2 sides, no sir. As I’m keeping them busy, Shenora, Mav and Suhrlock(with Shatral) are taking care of the other guys as well still dropping bombs or whatever they can on the guys stuck in the black tentacles. Eventually we get the wizard to go down as well, although the invisible cleric took some time as well as the captain but eventually Mav kept us going with healing and we were able to outlast them and free the town and give them back a portion of what was taken…we don’t do this shit for free you know! Now, let’s see what kinf of bargain we can strike with the town since we know we can come back to barter goods at any time now.

Session 12 - Surhlock

After our foray in the ice maze, I must admit that the peaceful sailing was refreshing. I took to learning how to use and control my Staff of Eidolons. Buffing up Shatral is going to come in handy I am sure. I also toyed around with my persistent rod and Rod of the Python. Even better, my practice and training is starting to pay off with new abilities. Cone of Cold and Eyebite can be powerful additions to my arsenal. And I’ve figured out how to split some of my hexes to affect two foes at once.

The log pose took us to the Island of Obses. Strange place. Everyone one is quiet and sullen. Shenora tried to approach one of the locals, a fish man but was rudely just stared at. He did tell us where the tavern was so we made our way there and started talking to the locals. After some investigation, it turned out that the fish/shark men were fairly new to town having killed the local police and guards. They are a pirate gang who is extracting huge tarriffs from the locals. Clearly despised but ruling with an iron fist. Well we all agree that intervening for the sake of helping these people isn’t worthwhile. But intervening for the sake of these people helping us might make sense. We learn that there is going to be about 12 days before the log pose recalibrates so we decide to scout things out for a bit. Maybe if we can divide and conquer we can pull this off. We learn the captin is a fierce shart guy, his first mate is an eight armed octopus hybrid, that there are two casters, a half dozen brutes, and 40 or so henchmen.

We pass around a lot of plans in our spare time, eventually deciding to scout out the situation. We ‘kidnap’ the vanquished mayor/drunk who tells us a lot of the details above. The next day while sitting in the tavern we are accosted by one of the brutes who recognizes us as Mad Dog pirates. He doesn’t seem impressed by our 100,000 GP reward. Well we dont’ seem to be impressed with him and his friends. I try to make him just go asleep but he is more powerful than I expected. Shenora shuts the door behind them, Arakor and Maverick mouth of a bit and suddenly a battle ensues. It doesn’t last long. Arakor flanks with Shenora and the brute dies. I quickly slumber two of the henchmen and Shatral engages the last. With his three friends incapacitated so quickly the fourth surrenders. I thought we’d use him for some intel but Arakor was pissed. Quite frankly, with shark people I have no problem with that. I even help coup de grace one of them with my boarding pike. Not really my thing but somewhat vindicating the loss of my leg so many years ago.

We now figure they’ll be coming for us soon so we decide to investigate the conquered mansion. It’s surrounded by a crudely built wooden fence so we all turn invisible and fly over top one night – including Shatral who I grant wings with the Staff. Inside the fence is a large pool filled with swimming sharks. Above it was an empty cage which I determined must be part of a teleport trap. Outside of the pool were dozens of henchmen. Maverick tells us that they don’t all seem quite right. Shenora and I detect magic and figure out that many are illusions. We come up with a plan. I distribute the necklace of fireball balls to each of us. We each pick out a corner and blast all of them. 2/3 of the henchmen were illusions and disappear. But my next trick was even more fun. I used control water on the pool of sharks. I gotta be honest. I thought they’d all flop to the bottom and drown. It wasn’t the first time I was wrong tonight.

Suddenly the sharks polymorphed into the whole pirate gang. So much for divide and conquer. The battle raged. Shenora pinned several of them with black tentacles in the middle of the pool bottom. Shatral flew down to the courtyard and methodically took down the remaining henchmen. If only they would have gathered together quicker. Most of his heads weren’t even needed. I launched another fireball into the tentacles along with Shenora and Maverick threw another fireball. I used Siphon Might on the captain and buffed up Shatral with his stolen strength. Cone of Cold and another Fireball followed. We were winning but I had moved myself into danger to cast the Cone of Cold. Shatral moved closer to the captain to distract him, but i had to get out of there. I used Damnation Stride. Damn it was my explanation when I suddenly found myself in the cage. Worse yet it was filled with an Antimagic Field. What was I thinking? I must get a better handle on my fear of melee. The only good news is that Arakor was able to flank the captain with Shatral and he fell. The couple of remaining goons surrendered. I guess no one told them what happened to the others after they surrendered.

We gather the loot and start to discuss how much to give back to the village for their allegiance.

Session 11 - Surhlock

With our business in Plunder Haven at a end, we decided it was best to check on our mine and finally fly our flag at the Bonewrack Isle. On the way, we make a port of call at Goatshead. I had never been here before but it is the biggest port in the local vicinity. Maybe we could find a buyer for our ore. The stop turned out to be way more productive than I could have ever imagined. We headed to the armory and blacksmith. After a bit of dialog dancing, we came to realize that this blacksmith was definitely on our side. He told us that the local mafia syndicate ruled the port with an iron fist. But they allowed legal trade, and really our mine was on the up and up. Just hopefully they don’t figure out there is a bounty on our heads. Well, Bob introduced us to Sam. I gotta tell you, Shenora has a way with words but every once in a while I can spin them pretty well myself. Sam was completely beholden by our offer. Mithril. Lots of it. He realized that they could dominate the local market for high quality gear. With no other like-minded competition and the fact that our ore was coming in at 97% pure, he could barely contain himself, much to our pleasure. The final deal was that we would keep 38% of the revenues that they generate with gear made of our Mithril. And since it has a unique purple sheen, it will be even easier for us to keep track of how business is going. Of course we will give a fair cut to the miners. We settled on 8%, which will turn out to be quite a haul if all goes as expected. Well, this new bit of good news definitely required a trip back to the mine to put everything in order. The Sahuagin are playing alone nicely as well. They will take care of the transport of the ore to Goatshead. I am just hoping they don’t require too much of our attention for the immediate future. We have a new ship to go procure.

So off we go to the Grand Line using our moderate quality log pose. A few days out, we are within site of Plunders Haven when we hear the alarm bells go off and see the turtle dive. The military tried to attack it, to no avail of course. Luckily they didn’t see or care about us, leaving us to enter the frozen iceberg maze alone. Actually I guess they are just smarter than us….

Arakor did an awesome job guiding the ship through the rapids. No need for sails here. We are just following the current to where we need to go. And I guess that is what the local Yeti are counting on. They appeared on both sides, a few larger ones and a bunch of normal ones. I blasted a few with a fireball and they jumped on the ship. A lightning bolt. Another fireball. Shatral took out a small one and fought a large one to a stand still. Shenora was pinned at the front of the ship for a moment but she also fought her way out. And eventually we prevailed. Or so we thought. The next thing I knew, Shatral and I were both knocked over as the boat listed way to one side. A huge Yeti was climbing on board, to take revenge I suppose. This one was really hard to hit for Shatral. His teeth just couldn’t penetrate the armor. Arakor and Shenora jumped in flanking position and both got smacked hard. Shenora was forced to retreat but the beast was heavily wounded. Arakor was able to finish him off. We did find a nice Keen Amulets of Mighty Fists that Shatral will use.

We continue. Near dusk we see a strange sight. A solid iceberg right in the path of the current. I quickly realized it was an illusion and cast dispel magic. That worked and we saw an ice bridge with a large ship net suspended beneath it. Bad guys up above were about to trap and attack us. Moving and thinking quickly I decided we should turn the tables on them. I controlled the water to bring the ship to bridge height and told Arakor to ram the bridge. I was thinking we would plow right through. Arakor was thinking there’s loot on them there’s bad guys. He hits the bridge and drops the anchor parking us right there. The impact knocked several into the water to drown. The others needed some convincing to die. My first action was to Debilitating Portent the beefy fighter. No need for him to be pounding on Arakor and Shenora. Shatral moved in against a rogue’y guy while Arakor and Shenora went after the cleric and head bitch. I tried to Hold Person the rogue-y guy for Shatral but when that didn’t work I went after the one near Shenorakor. That didn’t work out so well for him and Arakor finished him off a few seconds later. The bitch ran past Shenorakor and actually attacked and hit me with her rapier. But it was her dying breath. Shatral ate her for lunch. The cleric, however, had another trick up his sleeve. His holy symbol was really a glamered scythe which he hit Arakor like a ton of bricks. Again though, it was his dying action. Arakor minced him into a half dozen pieces in his anger. I’ve never seen two legs, two arms, two ears, and a nose go flying off a body so quickly. Pretty disgusting actually.

The loot was good. The map to more loot was better. But getting the loot wasn’t without it’s challenges. The map led to a cave with a large number of well equipped scavengers. Fortunately, we could tell from where we stood that they were all enamored about a large haul they just took, getting too drunk in the process. We “quickly” agreed upon a plan. We waited for nightfall. We all became invisible and flying. Maverick remembered how to cast Silence. And quietly we went in and stole most of their shit. We didn’t have time to grab it all but the end result was incredible. We need to set sail quickly and worry about the loot later, but all of us are feeling very good that it was well worth whoever we just pissed off.

Session 11- Shenora

There isn’t a lot of down time on the open sea, when we are doing our smaller runs that feel like the equivalent to running errands before a long trip. It has be oen fulfilling however, meeting people and learning about how the trade world really works.

I have to say, Rickity is a true businessman with the heart of a sailor. I like him, a lot. He has that perfect combination of “don’t mess with me,” to “Welcome to my inner circle.” He could have completely overcharged us and I would have happily handed over my first born thinking I had gotten the better end of the deal. (In truth, anyone who doesn’t have to raise those snot mongers probably is getting a better end of that deal, but I digress.) He has proven to be an honest man, working for his return business and good at what he does. He pointed us in the direction to do some good business.

I am the only woman in the captains quarters, if you don’t count Shantral of course. Gives me a bit of a special ranking I suppose, but in truth there isn’t anything I can do better than Arakor, Maverick or certainly Surhlock. They tend to be thinkers those guys, and at times perhaps the thing I offer is a bit of a push to make decisions no matter if they are good ones or not. For instance, when plotting the course or thinking about where our next move should be, I’m not going to steer the boat. Just give me the list of things we have to do, and I tend to be the one to navigate the course in an order that makes sense. That’s what took us to look for Plunderhaven. Wow was that place fun, but there are some serious rules there. And again, here was the spot where I knew I wasn’t going to do the smooth talking, or even find out all the information we wanted. But when it was time to buy what we need, and find the time for us to leave, I was the push but not the panic. You see, Plug was at Plunderhaven and while there are serious about the haven part, no killing allowed… we did do quite a bit to humiliate him and ruin his reputation. We saw him buying a cheapy guidance thingy… the kind that if you survive you will become a legend. The guys saw it too and figured what he was doing, and suddenly felt a need to stop him or somehow beat him to it. No way, I said… his business is his business and he’ll probably die. Besides, so what if he becomes a legend as long as we become rich. I had my eye on Blackbeard. He was hanging with the real cool kids… the real legends. His peg leg was rockin’ some real style and his command was nothing short of Godlike. I felt like a kid with a boogar on my finger just trying to stand in the same room with him. Shurlock tried to talk to him, as we ran into him back at the island where he was just stopping in for a drink. He bought him one and proceeded to shrink under the weight of his manliness. It was kinda sad to watch. After Plunderhaven however the guys again feeling the itch to beat plug and to pick up our ship needed to be redirected. We had the mine, the crew and a budding business as well as a flag to fly before we could just take off. To my surprise, they listened, and off erran running we went again. Like I said, I’m not particularly great at any one thing, and often it could just be luck, but something told me that we should head to the Goat port. It seemed to be not that far away, it was the last big trading port so it had to do a good business. Seemed to me we’d likely be able to find someone willing to do business to make some mythrial armor. We got off the ship, and wow this was a very tightly organized town. This was no blundering laid back honor code of the pirates. This was white glove finger on the side of the nose, don’t get in their business mafia type shit. It was something that had to be respected. We of course covered up some of our tattoos and hid the real flag, followed all the rules. So there we were, standing on the pier and the guys stared me down. It was obvious to me, we needed to talk to an Armor. Bob the armor was who we found. Of course Mavrick slid up to Bob and tried to sweet talk him way into finding out how we could unload some of mythiral without pissing off the powers that be in the town. Bob sniffed him out and was displeased by the slimy feel I suppose. Risk nothing, get nothing I say. So I interjected and just laid it out there. He was more than happy when he found out we were like-minded individuals. I asked him if he knew of a manager to legitimize our enterprises and he sent us to Sam. He was over the moon when he found out we had the goods, the means to transport and in the quantity and capacity. It was a money making endeavor for everyone. Sam had a good head for business but not a great poker face, which made me like doing business with him. We have it pretty well set up now, just had to go check on the mine, give them Sam’s contact and set everyone up with their cut and the books. Bob made me a lovely mythrial hairclip, when you turn it around it’s our maddog insignia. The teeth of the clip look like it’s barking when you open and close it. He’s a cleaver man. When we got back to the island, the Saghundren were more than happy with the arrangement, and very proud that we were now ready to fly our flag on their behalf. They did set us up with the oddest of animal messengers, Sea Snails. They had a point however, they are low maintenance and not going anywhere fast. We let them know we were going to be gone for a while taking care of some other affairs, but when we got back we expect to give them another ship for cargo transport. They were pretty sure they could maintain until them. It is funny how open the sea is, but how crowded it gets as well. When it’s quiet, it’s nice to pal around with the crew, and really nice to have other women on board. Our cycles have all synced up so it’s good we can all be bitchy together and not take it personally. Maverick at times plays soothing tunes for us as we all sit around and crinkle our faces at the cramps. None of us are mother material, so at one of the ports we are going to try to find a shaman to shut down the baby cooker parts. That has to be a thing, right! It’s especially a good idea for Shivanka and Shortstone. They don’t hide it very well, but that very odd couple are loud little lovers. It does make it that you have to be careful walking into the crate room, as I suppose their quarters have gotten a bit boring. I can’t see what Shivanka sees in Shortstone but perhaps he reminds her of some of her previous slaves and relishes the chance to order someone around. As we entered into the icy waters it was the first time I had encountered a yeti. Those suckers hit hard I tell you, but luckily they didn’t like lightening or the end of my blade. Mama yeti came later however with four arms. More the smack those whiny little children with I suppose, but we did manage to put them all out of our misery for trying to board our ship without asking. The one thing I do love about our crew, is that we can seamlessly come up with a plan in less than 3 sentences and execute it with a good amount of proficiency. There was an illusion of a ice wall, and Surhlock dispelled it. We immediately saw a new and a band of bandits ready to take our ship. We could have easily escaped, however, what we did was much more fun. Surhlock rose the water up so we were even with the ice bridge, I fireballed it as well as burned the net. Again, we easily could have rammed our way though it, but no… Arakor dropped anchor and we went to work. Most of them drown in the icy water from the initial breaking of the bridge, but we took the other out with a good effort. Of course we didn’t stop there. They had to have a place they kept all their pilferings, and we found it. Of course it was guarded by 50 plus men, and while we may be brave, we are not stupid. However, we are sneaky and considerably more sober than they were at that moment. With a silence spell from Mav and some invisibility from Surhlock and some sneaking and lock picking from Arakor we managed to take anything of interest from their piles right from under their drunken noses. Needless to say we got the hell out of there fast.
Session 10 - Surhlock

After a week of partying for us, our crew had seemed to recover from their hanging ordeal off the cliffs. it was time to get back to work. The first order of business was to deliver our mining supplies to the Mithril mine. With these goods, we expect our miners to be able to produce 100 lbs of Mithril ore a week. That’s something like 1000 GP/week, and more if we can learn how to refine it ourselves. Of course we need to find a buyer….

The next order of business was to get the adamantine golem onto the ship. Someday we hope to find a buyer and the safest place for it is with us. Of course the damn thing is ridiculously heavy but we have a few spells that can help with that, and plenty of crew to cast them on. Sure enough, we manage to load it into the ship.

Now it is off to Rickety’s Squibs to cash in our voucher for a new ship and upgrade this one. No problem getting there or finding Rickety, but he says this isn’t the place to cash in the voucher. For that we need to cross the Grand Line, although the ship is apparently quite nice if we can get our hands on it. So how to cross the Grand Line? Find a Log Pose of course. And how do you find a Log Pose? Find Plunder Haven of course. If only we knew how to do that. But first things first. Rickety seems to be pleased with our defeat of Butt Plugg and the new bounty on our head. He outfits our ship with a ram and quick draw sails. It’s not much on this old freighter but it should help. Most importantly, we christen her with a new name, Brown Star. It has a certain kind of ring to it I suppose. Anyway, it must be good luck. Rickety knows someone who would be interested in buying our golem. Off to Bloodcove we go.

There, we meet an extremely powerful wizard who has hidden his magnificent mansion behind a series of illusions. He wasn’t very sociable but it was very rich and powerful, and he didn’t kill us outright. Better yet, he paid us handsomely for the golem. 275k GP. It’s enough to keep our crew happy for a while. And he gives us a temporary guide to get us to Plunders Haven. Off to Plunders Haven we go.

On the way we see a bad storm coming up behind us. We race back to Bonewrack Isle to shelter and check on our mine. We make it in time and pick up 300 lbs of quite good Mithril ore. Sheltering in the pub that night we see a peg legged figure enter the bar. My what a peg leg he has. So much better than my own, which I’ve come quite accustomed to but still. I approach and offer to buy him a drink . He says something about never turning down a free drink (smart guy) and chugs it down quickly. I ask him where he got his leg – he made it, and whether I could buy one – he says for 1 million platinum. Seriously? I mean it’s nice but. who has that kind of money? Well he turns to leave and I ask if he wants another round? He declines, which is strange since only moments before he says he never turns down a free drink. Well apparently this guy has no sense of humor. I mentioned this discrepancy and the next thing I feel like he is trying to scare me away. Well, I must admit I was a bit shaken. I surely didn’t want to pursue as he left, but the other guys said that he was able to completely control the weather and sail right through the ferocious storm brewing outside.

Finally, we are off to Plunders Haven. We follow the guide, remembering to throw it out before it disintegrates us, and make it there safely before it goes somewhere else. We learn about the rules of the Haven, no fighting basically upon punishment of eternal death. And that clout is based on how badly you’re wanted by the military. Our 100k bounty isn’t shabby and buys us access to the ‘club’ but it doesn’t go far either. Regardless, we spend almost a week checking out the place. Ironically, we meet Mr. Plugg there. It’s a fairly cordial visit considering the environs. We make it well known to everyone there that Mr. Plugg is working for the military. But we also see him buy a cheap 1GP log pose. It may be certain death for him. Or he may reclaim some of his lost reputation. I hope neither as we all still want the pleasure of killing him ourselves. As for us, we buy a couple of 1000 GP log pose, and a cheap 1GP to make sure that the scoundrel selling the stuff to us on the side isn’t ripping us off.

Session 9 - Suhrlock

I completed spaced out on the whole time traveling thing yesterday, uh er today. Or was it tomorrow. Confusing. Too confusing. Nonetheless, I surely recognized seeing the party, myself!, enter the cave from a few days ago. The little giggling thing is messing with us too much. But we still have some jobs to do. We think we have a day or two before the ship will be ready, and we surely do not trust Mr. Plugg and his goons with our ship for long. But the miners need to be outfitted better. How else will they be able to make any useful progress. So we decided to make a quick jaunt to the port where we could buy supplies. Then head over to the cove where we shipwrecked.

Funny thing is, Shenora learned how to teleport all of us. Well, everyone except Shatral. Apparently he makes too many. So I dismissed him and suddenly we are in port outside of the tavern. We quickly noticed that the military ship is no longer docked out at sea. That’s a bit concerning. Hurriedly, we place an order for supplies. 25 sets of picks, shovels, shoes, and some mine carts. We’re told it will cost 1000 GP to get some of it from neighboring ports. Damn. I front the group 300 GP for the down payment and we’re off again.

This time we teleport to just outside of the cover behind the treeline. Even the less observant ones (including myself) notice that our ship is nearly fixed. They are working on the mast a little ways out to sea. Stranger yet, the military vessel is pulled alongside. Arakor says that the military folks are saluting Mr Plugg. That double-crossing slime ball. As if I didn’t hate him before. And Arakor is just seething. He says something about military bastards will have to pay…. I’ll have to ask him about that another time. well, there is clearly little time to waste as we see some type of really strong constructs fix the mast. Then the military ship pulls away. I quickly summon a Shadow Croaker and send it towards the ship. Maverick starts to cast a couple of spells and Shenora teleports us one last time (for the day). And the battle is on.

The four of us are facing six of the constructs, two minotaur guys, Mr. Plugg who transforms into a strange nightmarish thing, and some type of caster who was apparently scrying on us. Maverick uses his ring to knock one construct off the boat and into the water quickly. My Croaker distracts, but never really hits, another one, at least for a spell until it succumbs. Shenor and Arakor tag team as much as they can. And I start casting attack spells. Lightning bolt was very effective on the two up on the mast. They take my damage and fall. They both still moving but barely. The minotaur barbarians, as before, can take a huge beating without falling. I can fireballs, shocking grasps when they get close, and anything else I can think of. We take some damage but the biggest problem comes when Butt Plugg scares the crap out of Shenora. Maverick stops him from jumping overboard. But seconds later Arakor drops his rapiers and runs too. Suddenly I am practically alone with the fiends on our side of the ship. I dimension door the heck over to my friends and the battle resumes. We are slowly winning though and finally it is down to Mr. Plugg, his shadow, and one construct (which we held twice but could never finish off). Mr. Plugg gets flanked and suddenly has his wizard friend, damn we forgot about him, teleport the two of them off. Probably to the military ship which continues to high-tail it out of there. Chicken shit Butt Plugg. We had his number though and he knew it. I bet he’s not going to be quite so cocky the next time we meet.

Session 8 - Rami

We were accosted on the way back to the boat by a giggling creature. It changed the landscape to make sure that we moved in circles. Eventually we agreed to play along and then we followed a bridge in the air.

We had 3 challenges on the bridge. The first one was a centaur like creature and three others. Then we faced 3 golems. Last, we faced a toad man of some sort. I wanted to make friends with him, but it didn’t work.

After that we had time to rest in a magical dimension. Apparently the next day would have more trials.

Session 7 - Suhrlock

We camped out after gearing up in the old witch’s store. I gotta tell you, I am itching to try out this new Quicken Rod. And luckily for me it didn’t take long to find a reason to use it. The next area in the mine was the active part. Dozens of pirates and dozens of slaves were working the mine for Mithral. It looks like they have been at it for a while. We could not come up with a good way to take them on piecemeal so we sent the crazy barbarian in to bring them all closer. Better to hit them with area of affect spells and avoid being surrounded that way. Unfortunately that plan did not last long. The pirate captain and his hencemen were watching from behind an Invisibility Sphere. They quickly showed themselves and tried to talk. Honestly, I am not even sure what Merisa told them. I don’t think it was much. And soon the battle was on. The amazing thing is that they were quicker than us at getting going and moved to attack. We got our turn and I had some help from Joka and Shenora to throw a handful of fireballs into their midst. And I tried out my new rod to double mine up. It seemed like it should have really pounded them but I am not so sure. I think we did do some damage and Rami quickly took out their archer. But then it got chaotic. Merisa got caught in the middle and surrounded. Rami was going 1v1 against their alchemist crossbowman. He eventually had to retreat. Arakor and Joka took the brunt of the damage. I tried to bounce around a Hold Person and a Charm Person to no effect. Shatral was moderately effective and at one point almost went down. But the most trying part was when Merisa went down. I raced in and healed her to bring her back to consciousness. She healed herself more after Shenora pulled her free. The battle seemed to go on and on, clearly our toughest yet. But eventually we prevailed. And I learned one good lesson, no offense to my larger and tougher friends but fighting while flying and invisible sure has its advantages…

So we have cleared the mine and will take it as our own. We will keep peace with the Sahugain and the Cave Trolls. We will conscript some of the hencemen hanging around. We have rescued our friends. And we have a script for a ship. Life is looking up. But first, Plugg is next…


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.