Black Flags

Session 14 - Arakor

Well, after we finally did everything we needed to do here, we did alot more waiting. Sort of. A bunch of logistical stuff that Suhrlock was pretty much handling along with Shenora. We convinced one of the skilled artisans to come back to our mine as well as purchasing some more equipment to keep the people happy. We also decided to hire 3 more skilled people to help improve production as well as being able to smelt the ore into ingots. This will increase our profits quite a bit, which I am ALL for. We all needed to put our heads together to make some of the logistical decisions but it wasn’t hard once we found out the return on investment. And as this was all happening, the crew fended off a sea monster and was attacked by another pirate ship. We lost some good men, but because our guys are so good, they won and actually we were able to recruit 12 of their surviving guys onto our ship. But we had this other ship we needed to do something with. We decided to teleport to Rickety’s. After talking to him about taking this off our hands, both he and Harrigans brother teleported us back to the ship and gave us some decent coin with a friend discount. Having that Rickety and Harrigans brother on our side will pay dividends in the end. The bad news, someone noticed our paper thing for a new ship. It isn’t for a new shipo. it’s for a down payment on a new ship. And the new shipo is massively expensive. And large I’m asusming by the price tag. 1 million gold. The paper is for a down payment of 350k. e need to find a way to make some more coin betwen now and getting to Aqueduct 8.

After a lot of teleporting back and forth moving equipment and people, we got all settled and got on our way following the log pose to our next destination. But not before we planted our flag in Obses. Having these guys on our side will be a boon to business. The legit side of things. As we weighed anchor and got going, we noticed that a ship was following us. Upon further investigation, we discovered it to be a military ship. The question was whether to run and leave the possibility that they go to Obses and wreak havoc or turn around and fight. After we sailed a bit more to ensure they were following us, I went into pilot mode. I caught a wave just right and did an about face to come straight at them. Our ship is way more maneuverable than theirs. We were so quick closing that we came at them sideways and rammed them hard. Luckily my new bauble I bought for the ship worked like a charm and it took no damage, which was more than I could say for the other ship. We planned out our attack though for when we collided. As soon as we hit and stuck, a field of black tentacles was laid down to stop the advance on to our ship and it worked like a charm! The casters stayed on our ship for the most part, with Mav coming over to heal us as we tried to take on the big guy, who got even bigger as Shenora and I attempted to attack him. He was a tough bastard. Lots of spells to deflect attacks. Some got through while some seemed to get through and completely whiffed. He hit me hard MORE than a few times but Mav was right there to help. Eventually Shenora and I got into a rhythm before the bastard captain or commodore or whoever took to the air. But There was Mav and Suhrlock again with their Dispel Magic spells and brought him back down to earth and eliminated his protections to where Shenora and I could really get some hits on him and that was just the trick we needed to. After taking him out and the tentacles keeping everyone else pretty much busy, we focused on the stragglers who were smart enough to stay out of the tentacles but too stupid not to jump overboard than face us. And I cut them down as they came too. Jesus I hate those military assholes. With the ship secured and any items stowed away on to our boat that we could use(extra sails, rigging,etc) Shenora was FINALLY able to do her trick of making a ship shit its pants. It looked really weird to see a boat melt, but it definitely did it’s job scuttling the ship. We even recovered almost enough to offset the money we need to buy the new ship once we get to Aqueduct 8! And we picked up 4 more crewvmembers that were in the hold of the military ship.

We followed the log pose to our next destination. A small island with a hole in the middle and a lighthouse. We anchored and made our way to shore where there apparently lived a single hermit. We talked to him and he let us know why our log pose was pointing straight up. Apparently, there’s some sort of floating island up above and the only way to get there is to take the express route up the geyser that just exploded up from the middle of the island. The bad part? it won’t happen again for a week so we have a week to kill and for me to plan exactly how I need to run up the side of a geyser. We could fly up, but then if there’s any real loot, we’ll never be able to bring it all. No chances on that! One more little nugget the hermit provided to us? We got hoses on our log pose. It’s a 1gp log pose, not a 1000gp one. We got swindled! I’ll have to take that up with someone once we find Plunderhaven again

Session 14 - Surhlock

Obses, property of the Mad Dogs. I like the sound of it. And I like the income it is going to generate. But I really didn’t realize how much work maintaining these properties takes. It had been about three weeks since we were at Bonewrack Isle. It was time to check in on our enterprise. The miners were getting to be a little restless, but we were able to have one of the guys really stand out as a skilled worker. This gave us the idea of hiring a few more from Obses. They’re a bit more expensive, and we had to provide them with some equipment, but we can now fabricate our own Mithril ingots. We also had a Lyre of Building fabricated so the miners and Saughin can do some renovations to put a small port on the side of the island with the mine. Then we did some diplomacy with our buyers and renegotiated terms a bit more in our favor. All in all, I think we have a much more well oiled machine running. We also decided to reward everyone with a party using a newly acquired Rod of Splendor. I think it will help keep everyone’s morale up.

While we were off doing this, our ship’s crew had their second adventure. They fought off a sea creature while we were in the ancient ruins. But their exploits while we were back at Bonewrack were even more impressive. They were attacked and fended off another pirate ship. I have no doubt Rami and Joku were of great help, and I am glad we have been outfitting the crew with high quality weapons. Unfortunately we lost a half dozen of the men, which were offset by picking up a dozen from the captured ship. I hope they are as good as the ones we lost. But now what to do with their vessel? Rickety Squibs seemed like a good option so Shenora and Arakor teleported on over to see him. They returned with Rickety and Harrigan’s brother from Bloodcove. Strange. But then he gave us 5000 gold and teleported the ship and himself away. Stranger. But hey the problem is solved and we’ve got some more loot. At least Rickety is smart enough to pay us in small gems. Oh, and the mayor found our chit for a new ship. Well, we thought it was a new ship. It’s for the downpayment on a monster ship. 1,000,000 GP. Damn. The bad news is that we are going to have to come up with another 650,000 GP when we get there. Better start saving. Well, tomorrow. Today I bought an awesome Ioun stone that makes my spells a bit more powerful.

Okay, now to follow the log pose on our journey. Except that apparently the pirates our crew defeated were being followed by the military. We didn’t want to lead them to Obses. We waffled whether to fight or run, but our bloodlust got the best of us. Or maybe I should say it got the best of Arakor. That shark thing he does has made him very aggressive. Well, he spun the ship around on its axis, riding a small crest like a champ, and the next thing I know we are in a full on attack. Maverick grabs the Lyre and starts playing. I put a wall of ice on the front to protect us from any ranged attacks on the way in. The impact with their ship was a jolt but no damage to us. Their’s didn’t fare so well. I think they thought they were to be boarded cause they were awfully surprised when we rammed and attacked. I immediately put black tentacles at the junction of the two ships. Let’s see if they can keep them away from Maverick and I. I let Shatral go with Shenora and Arakor to the stern of the ship to attack their captain, a bit gargoyle-like alchemist jerk. I could see those guys swinging and missing like crazy. Never have they had such a hard time hurting someone. Maverick helped with a few Dispel Magics. I suffocated him one round to slow him down and Flame Striked his butt another time. Eventually they prevailed against the beast. Otherwise, I spent my time working on the others, most of which ran themselves right into the Black Tentacles. Stupid arrogant fucks. Fireball. Fireball. Fireball. Like that? Lightning Bolt. Damn, they’re tough. Just go to sleep then….

Looting the ship provided us with a few goodies and better yet four new crew members who were locked in the hold. Shenora make their ship sink with a well placed petrification and stone-to-mud at the stern. And we were on our way again. The log pose took us to Crescent Isle, manned by a single hermit and his lighthouse. I tried to tell him we could just make that thing magically bright so he could leave but he says he likes the solitude. I kind of thought that was a back-handed slap to us but I let it go. His intel was good. First, he told us that the center of the island was actually a gigantic geyser, which we saw a few minutes later, and that we’d have to ride the geyser in a our ship to our next stop miles up in the sky. Well, I can fly but I shudder to think what will happen to our ship if Arakor doesn’t pilot it well on that adventure. Ugh. More interestingly, he told us that we are following the path of an el cheapo log pose. !$%!~ fucking bastard at Plunder Haven ripped us off. I am not sure when but he will pay. Then I realized another interesting fact. Butt Plugg is following a 1 GP log pose. And this guy said no one has ridden the geyser in ten years. We’re somehow ahead of Plugg. Hmm.

Session 13 - Arakor

After we got our story straight after recovering the loot from the pirates, we went back to town to help reinstate the mayor and give some money back to the townspeople so we can get in the good graces and I must say, it paid off handsomely. Apparently, this place is known for it’s ability for item creation with lots of vendors and craftsmiths. They offered to work day and night on new items we wanted or upgrades to existing items. It took a little extra time but now my swords match and they feel so good in my hands. Got a few new items as well. Something to help keep people out of my mind…Something to make me a little harder to hit in battle too after that last fight against the pirates and the captain. Although I don’t know if it would have helped getting bit by that half-breed bastard.

Upon returning to the ship, we were alerted that someone had been sneaking around and had torn up the ship a bit. Nothing was really missing except food. But it had been recent enough so I did my thing. I was able to track the footprints to our captains quarters, followed them around(nothing was disturbed that I could tell), and they went back off the ship and disappeared into the water. Not sure who or why, but we did keep the ship on high alert after that. Just in case.

We chilled out for about 10 days while everyone was waiting to have their stuff finished up. These craftsmiths were amazing and did amazing work. On the 11th day, we went off to the ruins that we had planned on checking out. See what was there we could use and free up some space possibly for the townspeople to come and get whatever they wanted from it, if there was anything left. We took the necessary precautions to make sure we could breathe underwater.We all took the plunge into the water. We had some sharks in our way but after a few seconds, they all cleared out after I used my animal handling skills. I figured I’d give it a shot since I’ve been practicing it. Something odd happened this time though. It was like I could hear them talking and saying “food” over and over again. Maybe I’ve hit a new level of being able to handle wild animals? I"ll take it if that were the case. But it was more…MUCH more I would come to find out.

As we ventured further in, we got to a point where we reached dry land again. Well, mostly dry. Myself and Shatral scouted ahead so Suhrlock could see through her eyes and I could do my sneaking thing. After a few corners, we spotted something in a room. a room full of vermin. Giant scorpions, spiders, and some swarms. We planned ahead decent enough. Some delay poisons, an ice wall to keep one locked up in a corner room and fireballs took most of them out. With my srawmband clasp that I acquired, hitting the swarms was easy enough and we took them out in short order. I did get bit a time or two, but I was strong enough to not have the poisons take effect. After that fight, we continued along our way. The next room we came to was one full of sand. which was odd in that place. But, upon closer examination, we determined that there were 2 sand krakens lying in wait, as well as a huge crocodile in one corner and some earth elementals gliding in and out of a wall in the other corner. We knew that if we disturbed the sand, those krakens would be on us like white on rice. So we decided to avoid that and hug the wall and go to the door on the other side where the earth elementals were at but lucky for us, they paid us no mind. For the 3rd time in a row, I had to unlock a trapped door so it wouldn’t go off. And I did my thing but the flying carpet wouldn’t fir through the door so Shenora did her thing she loves doing and turned part of the wall to mud so we could just fly through. And right after we did, the earth elementals come right over. We thought we would have a fight on our hands but they just reached down and turned the mud to sand. Then, as we turned the corner,we saw the recent remnants of a camp..and the recent remnants of some shark-people. looked like they were torn in half or limb from limb. That’s when we heard the screams. We took off toward the sounds and they seemed like they were just around the next corner until, finally, they were. But it was very weird. It was like some sort of ghostly image that looked like the good captain who first took us on. Well, at least treated us fairly. But not thing image. It tore another shark guy in half as we approached. He stalked toward us and we got ready for a fight. But there was no fight. Wasn’t even a contest. He handled us like we were nothing. He bullrushed me right into a wall, knocked Shenora back about 40 feet and even almost knocked Shatral into a wall. We did our thing and didn’t even make a mark on him. He stated that we weren’t ready yet and just vanished. I don’t know what that was all about but after getting my ass handed to me, I hope he doesn’t come back.

We decided to rest for the night, get some spells back and such. I went ahead and took the 2nd shift. As I was standing watch over the group and the doors, I felt a tug at my mind. Clearly, someone was trying to do something and sicne I’m not really the one who deals with this stuff, I woke up our spellcasters to investigate and I thought Surhlock was going to go into shock. The look on his face when I woke him up was….out of place. Like I woke him up from a dream into a nightmare or something. It wasn’t until he pointed out that I took a real good look in a mirror(or something akin to a mirror). I had turned half shark! I thought about wondering aloud how the hell it cold have happened and then it hit me. The bite from that pirate captain. That MUST have been it. And while it may be a curse, it is sure feeling like a blessing with how I feel. I feel….tougher. It also explained why I heard the sharks talking to me. And while I would like to get rid of this to avoid the odd looks I’m getitng from Suhrlock, it’s geeling more like a blessing from Besmara. The ability to breathe underwater? To turn into a shark and swim with nature? He’ll just have to deal with it. Sure, I’m like a pygmy great white shark, but the important part is great white. That must be why the sharks where we entered scattered. Don’t fuck with the bad ass great white. The next morning, after everyone finally got back to sleep, we woke up and I once again untrapped and unlocked the next door. There were 2 huge adamantine hornet swarms protecting an altar with a chest on it. Or the door on the far side. We weren’t sure. They weren’t attacking us for opening the door or entering so that limited what was left. But, we wanted that chest. If it was being protected, there was a reason for it. So Shenora got to use another new handy spell that let her swap the chest on the altar with another chest we had with us. We were all for that so we made it happen. And since everything else had been trapped and locked, it was up to me to check it out. Not locked. Not trapped. But if there was something I missed, I didn’t want to make the mistake so I opened it away form me and facing the wall. That didn’t seem to matter though, the top swung all the way open and back and seemed to swallow me whole! Next thing I know, I’m seeing out like from behind a mirror and I start attacking Shatral. I couldn’t do anything. It was like watching a bad dream. I thought I killed her but I’m guessing it was close since something pained Suhrlock’s face and he seemed to absorb some of the damage done. Then I and Shenora did our thing on…me? I was attacking a mirror and she was attacking pseudo-me and together we shattered the mirror, returning me back to my old self. I did some apologizing after it happened though. I know that Suhrlock is having enough trouble with my new image but then I almost kill his eidolon. We did find a key that the mimic had on it but that was it.

After that “fun”, we decided to hug the wall and bypass the adamantine swarms. Luckily, they apparently were guarding the door because we got to it without issue and got through. On the other side though, we had to choose one of 3 doors. we went with the far right door first. After disabling the trap and unlocking it, we opened it to find it full of plants that would have attacked us if we got too close to them. We decided to wait on that one and went to door #2, which had the floor knocked out of it and a green gas on the other side. We went ahead and life bubbled it up to avoid having to breathe the gas and we alkl floated over and I did my thing. In short order too because it wasn’t just a gas cloud, but an acid cloud that started eating the carpet. We had to hurry up and get off to preserve it until we can cast a spell on it to fix it. After we put it away, we turned around to face the treasure room…guarded by a sphinx. We had 3 shots I think to solve the riddle but it only took 1. Not only does Maverick have the looks, but the smarts too. He blurted out the answer on the first shot and the sphinx just disappeared. But Mav only had eyes on the crown. AN actual crown. He put it on and apparently it’s some sort of powerful artifact that spoke to him. And it can do some really cool stuff too. Really powerful stuff. As Shenora looked around with her Detect Magic spell, she picked up a very powerful emission coming from behind a wall. And she had some fun with the wall again, melting it to mud. In the mud, I discovered a dagger…but as I picked it up, it transformed right before our eyes into a dagger and it also spoke to me. As it imparted what it could do to me, I knew that it wasn’t for me. But I knew that Shenora could put it to very good use so I handed it over to her. Now let’s check out those other rooms before we head out since the log pose is good to go for the next destination.

Session 13 - Surhlock

Since this is the second time writing this post (after I lost my connection and work the first time) I have suddenly started to draw a blank on all of our latest adventures. I remember shopping at the port with a bunch of grateful and very skilled merchants. I added to the tattoo of my father, increasing my constitution. And I acquired a very nice selective spell metamagic rod. And lastly I had the armorers add spell storing to my armor, just like the witching gown I am also wearing. Let someone attack and hit me. They will be in for a shocking surprise.

We had a little investigation about someone or something ransacking the ship’s kitchen but our investigation turned up little. We left our striking stone there to see if we can catch a thief and told the crew to be on high alert. Then we proceeded into the water tomb of the ancient city looking for the treasurers that the Mermen were after. Maverick made us all swim good so we followed the underground tunnel to a watery room and cavern. That let to some worked stone which is apparently a long lost city underneath the island. We can tell where the Mermen were looting and take a second mostly undisturbed doorway. That eventually leads to a room full of giant scorpions, spiders, and a couple of tick swarms. I trapped one swarm with a wall of ice and Shatral took down two of the scorpions. The others did their things, and I got to use my selective rod for the first time fireball’ing those nasty vermin. All in all it was a fairly easy battle, and the reward matched the prize. 50GP looted off some dead bodies in the corner. Later we come across a sandy room with some Sand Kraken, a huge crocodile, and some earth elementals buzzing around in the corner. No one detected much loot so we just flew over them on our new magic carpet and went through the next door. We eventually came to a room with a somewhat familiar man shredding some Mermen in half. He mocked us. We attacked. He was completely unfazed by us, slamming Arakor and then Shenora and Shatral around like rag dolls. I am not sure why but then he left mumbling something about us not being ready yet. I have no idea who this guy thinks he is but we need to watch our backs. Well, it seemed like a good place to encamp so we did for the night. And when we woke, Arakor was different. Very different. No one realized it but he was apparently afflicted with lycanthropy in the battle with the Mermen captain. He can now turn into a shark or a half-shark at will. He says it makes him more powerful. I think it makes him more ugly. Kind of disgusting actually. He’ll never get a date now, but damn can he hit like a ton of bricks. Which, Shatral discovered in the next room when a mimic took over Arakor’s body leading him to attack Shatral with no provocation. Thinking fast I saved Shatral from death, but just barely. Working just as fast, Shenora hit him hard and Arakor fought back from the inside. Soon the mimic was dead before I even had a chance to lay into him. Perhaps that was a good thing, for Arakor. Next we find a sunken room with some nasty cloud hanging over the air. We climb on the carpet again and Maverick gives us Life Bubble. Too bad no one thought to protect the carpet. We’ll have to get it fixed when we get back to town. On the other side, a treasure room guarded by a sphinx. The crazy thing is, I had no idea what its riddle meant. Totally clueless. But Maverick just sitting in the corner humming a tune calmly states the answer, a coffin, in a matter of seconds. I’ve always liked that guy but now I like him even more. Even better we get a couple of artifacts for our trouble. Maverick takes one that allows him to turn into a powerful dragon, huge giant, horrendous undead, or who knows what else. And Shenora got a sweet little weapon that turned into a rapier for her. I guess I will have to wait my turn for something so powerful. For now, it is onward to our next destinations as the logpose is back up and running.

Session 12 - Arakor

Well, after a successful, silent looting of those assholes who tried to sink us, we were able to get back to the ship and rest for the night without issue. Of course, we didn’t sleep in and pulled anchor at first light before those drunken losers discovered the theft. It was a nice 3 day sail without interruption. Just relaxing and driving the boat, humming some sea shantys to pass the time. We wound up on an island called Obses that had a port. We figured we’d try to offload as much gear as possible. We docked and got off only to be greeted with weird glances form some half fish guy. Apparently looking at them at all seemed to cause some concern from some of the non-fish people. Not sure why. So we headed to some merchants and we just weren’t getting anywhere. Apparently, the fish people were part of a raiding pirate squad who killed a bunch of townsfolk and militia and stuff and they just weren’t having it since they really had no money since apparently the pirates took almost everything. Well, with 12 days to kill until the log pose recalibrates itself, we decided to do the right thing. Well, the right thing for us. We kill the pirates here, get on good rapport with the townspeople, and get discounts on goods! After a LOT of back and forth about whether we should really do it or not. We decide to do it but we need as much information as possible. It just so happened that the “mayor” of the town was in the same tavern as us drinking it up since most of his people were killed under his watch. We convince him to sleep it off and in the morning get him to spill everything he can to us. We find out where they are staying(the mayors old house) and that the pirate captain likes to go swimming with his entourage. As he is letting us know these things, some of the pirates walk in, which sent the townsfolk into a tizzy and scrambling to hide. We weren’t taking any shit from them but apparently they knew who we were because they had one of our wanted posters. No time for diplomacy on this one. We sprang into action, quickly dispatching them and getting the mayor and townsfolk to hide the bodies for us. We might have been a little intimidating at how quickly we sent those pirates to their deaths.

We spent a few days scouting and coming up with the ultimate plan, which ended up being a frontal assault blitzkrieg. Especially since it won’t be long before they all know we’re in town and looking to cash in. We go invisible and fly over the mansion to do some scouting. That’s when Suhrlock and Shenora figure out that most of the pirate henchment are just illusions. 2 for every 1 man(or fishman…whatever) So Shenora and Suhrlock come up with a great plan. We all take a bead from the necklace of fireballs and drop them evenly spread out(2 for me please!) to get rid of all the illusions and hopefully dispatch the rest before the captain and his retinue of lackeys shows up. Of course, we did notice something off about the pool in the courtyard and the swimming sharks but we didn’t plan on going down there to retrieve the treasure yet anyway. Plus, there wouldn’t be any water by the time Suhrlock got done with it. Much to our surprise, as soon as we dropped the fireballs and he evaporated the pool, the sharks morphed…into the damn Captain and his crew! Now it’s on like Donkey Kong. They black tentacle the casters so I fly down and try to do what I can to attack the guys on the outer edge. That’s when I got bum rushed by the captain and his first mate. and let me tell you, they hit like ton of bricks. After the first round, I was feeling ok but after the 2nd round, I almost blacked out. Mav came to get me back in the game though and with much fervor I annihilated the first mate. I wasn’t going to beattacked form 2 sides, no sir. As I’m keeping them busy, Shenora, Mav and Suhrlock(with Shatral) are taking care of the other guys as well still dropping bombs or whatever they can on the guys stuck in the black tentacles. Eventually we get the wizard to go down as well, although the invisible cleric took some time as well as the captain but eventually Mav kept us going with healing and we were able to outlast them and free the town and give them back a portion of what was taken…we don’t do this shit for free you know! Now, let’s see what kinf of bargain we can strike with the town since we know we can come back to barter goods at any time now.

Session 12 - Surhlock

After our foray in the ice maze, I must admit that the peaceful sailing was refreshing. I took to learning how to use and control my Staff of Eidolons. Buffing up Shatral is going to come in handy I am sure. I also toyed around with my persistent rod and Rod of the Python. Even better, my practice and training is starting to pay off with new abilities. Cone of Cold and Eyebite can be powerful additions to my arsenal. And I’ve figured out how to split some of my hexes to affect two foes at once.

The log pose took us to the Island of Obses. Strange place. Everyone one is quiet and sullen. Shenora tried to approach one of the locals, a fish man but was rudely just stared at. He did tell us where the tavern was so we made our way there and started talking to the locals. After some investigation, it turned out that the fish/shark men were fairly new to town having killed the local police and guards. They are a pirate gang who is extracting huge tarriffs from the locals. Clearly despised but ruling with an iron fist. Well we all agree that intervening for the sake of helping these people isn’t worthwhile. But intervening for the sake of these people helping us might make sense. We learn that there is going to be about 12 days before the log pose recalibrates so we decide to scout things out for a bit. Maybe if we can divide and conquer we can pull this off. We learn the captin is a fierce shart guy, his first mate is an eight armed octopus hybrid, that there are two casters, a half dozen brutes, and 40 or so henchmen.

We pass around a lot of plans in our spare time, eventually deciding to scout out the situation. We ‘kidnap’ the vanquished mayor/drunk who tells us a lot of the details above. The next day while sitting in the tavern we are accosted by one of the brutes who recognizes us as Mad Dog pirates. He doesn’t seem impressed by our 100,000 GP reward. Well we dont’ seem to be impressed with him and his friends. I try to make him just go asleep but he is more powerful than I expected. Shenora shuts the door behind them, Arakor and Maverick mouth of a bit and suddenly a battle ensues. It doesn’t last long. Arakor flanks with Shenora and the brute dies. I quickly slumber two of the henchmen and Shatral engages the last. With his three friends incapacitated so quickly the fourth surrenders. I thought we’d use him for some intel but Arakor was pissed. Quite frankly, with shark people I have no problem with that. I even help coup de grace one of them with my boarding pike. Not really my thing but somewhat vindicating the loss of my leg so many years ago.

We now figure they’ll be coming for us soon so we decide to investigate the conquered mansion. It’s surrounded by a crudely built wooden fence so we all turn invisible and fly over top one night – including Shatral who I grant wings with the Staff. Inside the fence is a large pool filled with swimming sharks. Above it was an empty cage which I determined must be part of a teleport trap. Outside of the pool were dozens of henchmen. Maverick tells us that they don’t all seem quite right. Shenora and I detect magic and figure out that many are illusions. We come up with a plan. I distribute the necklace of fireball balls to each of us. We each pick out a corner and blast all of them. 2/3 of the henchmen were illusions and disappear. But my next trick was even more fun. I used control water on the pool of sharks. I gotta be honest. I thought they’d all flop to the bottom and drown. It wasn’t the first time I was wrong tonight.

Suddenly the sharks polymorphed into the whole pirate gang. So much for divide and conquer. The battle raged. Shenora pinned several of them with black tentacles in the middle of the pool bottom. Shatral flew down to the courtyard and methodically took down the remaining henchmen. If only they would have gathered together quicker. Most of his heads weren’t even needed. I launched another fireball into the tentacles along with Shenora and Maverick threw another fireball. I used Siphon Might on the captain and buffed up Shatral with his stolen strength. Cone of Cold and another Fireball followed. We were winning but I had moved myself into danger to cast the Cone of Cold. Shatral moved closer to the captain to distract him, but i had to get out of there. I used Damnation Stride. Damn it was my explanation when I suddenly found myself in the cage. Worse yet it was filled with an Antimagic Field. What was I thinking? I must get a better handle on my fear of melee. The only good news is that Arakor was able to flank the captain with Shatral and he fell. The couple of remaining goons surrendered. I guess no one told them what happened to the others after they surrendered.

We gather the loot and start to discuss how much to give back to the village for their allegiance.

Session 11 - Surhlock

With our business in Plunder Haven at a end, we decided it was best to check on our mine and finally fly our flag at the Bonewrack Isle. On the way, we make a port of call at Goatshead. I had never been here before but it is the biggest port in the local vicinity. Maybe we could find a buyer for our ore. The stop turned out to be way more productive than I could have ever imagined. We headed to the armory and blacksmith. After a bit of dialog dancing, we came to realize that this blacksmith was definitely on our side. He told us that the local mafia syndicate ruled the port with an iron fist. But they allowed legal trade, and really our mine was on the up and up. Just hopefully they don’t figure out there is a bounty on our heads. Well, Bob introduced us to Sam. I gotta tell you, Shenora has a way with words but every once in a while I can spin them pretty well myself. Sam was completely beholden by our offer. Mithril. Lots of it. He realized that they could dominate the local market for high quality gear. With no other like-minded competition and the fact that our ore was coming in at 97% pure, he could barely contain himself, much to our pleasure. The final deal was that we would keep 38% of the revenues that they generate with gear made of our Mithril. And since it has a unique purple sheen, it will be even easier for us to keep track of how business is going. Of course we will give a fair cut to the miners. We settled on 8%, which will turn out to be quite a haul if all goes as expected. Well, this new bit of good news definitely required a trip back to the mine to put everything in order. The Sahuagin are playing alone nicely as well. They will take care of the transport of the ore to Goatshead. I am just hoping they don’t require too much of our attention for the immediate future. We have a new ship to go procure.

So off we go to the Grand Line using our moderate quality log pose. A few days out, we are within site of Plunders Haven when we hear the alarm bells go off and see the turtle dive. The military tried to attack it, to no avail of course. Luckily they didn’t see or care about us, leaving us to enter the frozen iceberg maze alone. Actually I guess they are just smarter than us….

Arakor did an awesome job guiding the ship through the rapids. No need for sails here. We are just following the current to where we need to go. And I guess that is what the local Yeti are counting on. They appeared on both sides, a few larger ones and a bunch of normal ones. I blasted a few with a fireball and they jumped on the ship. A lightning bolt. Another fireball. Shatral took out a small one and fought a large one to a stand still. Shenora was pinned at the front of the ship for a moment but she also fought her way out. And eventually we prevailed. Or so we thought. The next thing I knew, Shatral and I were both knocked over as the boat listed way to one side. A huge Yeti was climbing on board, to take revenge I suppose. This one was really hard to hit for Shatral. His teeth just couldn’t penetrate the armor. Arakor and Shenora jumped in flanking position and both got smacked hard. Shenora was forced to retreat but the beast was heavily wounded. Arakor was able to finish him off. We did find a nice Keen Amulets of Mighty Fists that Shatral will use.

We continue. Near dusk we see a strange sight. A solid iceberg right in the path of the current. I quickly realized it was an illusion and cast dispel magic. That worked and we saw an ice bridge with a large ship net suspended beneath it. Bad guys up above were about to trap and attack us. Moving and thinking quickly I decided we should turn the tables on them. I controlled the water to bring the ship to bridge height and told Arakor to ram the bridge. I was thinking we would plow right through. Arakor was thinking there’s loot on them there’s bad guys. He hits the bridge and drops the anchor parking us right there. The impact knocked several into the water to drown. The others needed some convincing to die. My first action was to Debilitating Portent the beefy fighter. No need for him to be pounding on Arakor and Shenora. Shatral moved in against a rogue’y guy while Arakor and Shenora went after the cleric and head bitch. I tried to Hold Person the rogue-y guy for Shatral but when that didn’t work I went after the one near Shenorakor. That didn’t work out so well for him and Arakor finished him off a few seconds later. The bitch ran past Shenorakor and actually attacked and hit me with her rapier. But it was her dying breath. Shatral ate her for lunch. The cleric, however, had another trick up his sleeve. His holy symbol was really a glamered scythe which he hit Arakor like a ton of bricks. Again though, it was his dying action. Arakor minced him into a half dozen pieces in his anger. I’ve never seen two legs, two arms, two ears, and a nose go flying off a body so quickly. Pretty disgusting actually.

The loot was good. The map to more loot was better. But getting the loot wasn’t without it’s challenges. The map led to a cave with a large number of well equipped scavengers. Fortunately, we could tell from where we stood that they were all enamored about a large haul they just took, getting too drunk in the process. We “quickly” agreed upon a plan. We waited for nightfall. We all became invisible and flying. Maverick remembered how to cast Silence. And quietly we went in and stole most of their shit. We didn’t have time to grab it all but the end result was incredible. We need to set sail quickly and worry about the loot later, but all of us are feeling very good that it was well worth whoever we just pissed off.

Session 11- Shenora

There isn’t a lot of down time on the open sea, when we are doing our smaller runs that feel like the equivalent to running errands before a long trip. It has be oen fulfilling however, meeting people and learning about how the trade world really works.

I have to say, Rickity is a true businessman with the heart of a sailor. I like him, a lot. He has that perfect combination of “don’t mess with me,” to “Welcome to my inner circle.” He could have completely overcharged us and I would have happily handed over my first born thinking I had gotten the better end of the deal. (In truth, anyone who doesn’t have to raise those snot mongers probably is getting a better end of that deal, but I digress.) He has proven to be an honest man, working for his return business and good at what he does. He pointed us in the direction to do some good business.

I am the only woman in the captains quarters, if you don’t count Shantral of course. Gives me a bit of a special ranking I suppose, but in truth there isn’t anything I can do better than Arakor, Maverick or certainly Surhlock. They tend to be thinkers those guys, and at times perhaps the thing I offer is a bit of a push to make decisions no matter if they are good ones or not. For instance, when plotting the course or thinking about where our next move should be, I’m not going to steer the boat. Just give me the list of things we have to do, and I tend to be the one to navigate the course in an order that makes sense. That’s what took us to look for Plunderhaven. Wow was that place fun, but there are some serious rules there. And again, here was the spot where I knew I wasn’t going to do the smooth talking, or even find out all the information we wanted. But when it was time to buy what we need, and find the time for us to leave, I was the push but not the panic. You see, Plug was at Plunderhaven and while there are serious about the haven part, no killing allowed… we did do quite a bit to humiliate him and ruin his reputation. We saw him buying a cheapy guidance thingy… the kind that if you survive you will become a legend. The guys saw it too and figured what he was doing, and suddenly felt a need to stop him or somehow beat him to it. No way, I said… his business is his business and he’ll probably die. Besides, so what if he becomes a legend as long as we become rich. I had my eye on Blackbeard. He was hanging with the real cool kids… the real legends. His peg leg was rockin’ some real style and his command was nothing short of Godlike. I felt like a kid with a boogar on my finger just trying to stand in the same room with him. Shurlock tried to talk to him, as we ran into him back at the island where he was just stopping in for a drink. He bought him one and proceeded to shrink under the weight of his manliness. It was kinda sad to watch. After Plunderhaven however the guys again feeling the itch to beat plug and to pick up our ship needed to be redirected. We had the mine, the crew and a budding business as well as a flag to fly before we could just take off. To my surprise, they listened, and off erran running we went again. Like I said, I’m not particularly great at any one thing, and often it could just be luck, but something told me that we should head to the Goat port. It seemed to be not that far away, it was the last big trading port so it had to do a good business. Seemed to me we’d likely be able to find someone willing to do business to make some mythrial armor. We got off the ship, and wow this was a very tightly organized town. This was no blundering laid back honor code of the pirates. This was white glove finger on the side of the nose, don’t get in their business mafia type shit. It was something that had to be respected. We of course covered up some of our tattoos and hid the real flag, followed all the rules. So there we were, standing on the pier and the guys stared me down. It was obvious to me, we needed to talk to an Armor. Bob the armor was who we found. Of course Mavrick slid up to Bob and tried to sweet talk him way into finding out how we could unload some of mythiral without pissing off the powers that be in the town. Bob sniffed him out and was displeased by the slimy feel I suppose. Risk nothing, get nothing I say. So I interjected and just laid it out there. He was more than happy when he found out we were like-minded individuals. I asked him if he knew of a manager to legitimize our enterprises and he sent us to Sam. He was over the moon when he found out we had the goods, the means to transport and in the quantity and capacity. It was a money making endeavor for everyone. Sam had a good head for business but not a great poker face, which made me like doing business with him. We have it pretty well set up now, just had to go check on the mine, give them Sam’s contact and set everyone up with their cut and the books. Bob made me a lovely mythrial hairclip, when you turn it around it’s our maddog insignia. The teeth of the clip look like it’s barking when you open and close it. He’s a cleaver man. When we got back to the island, the Saghundren were more than happy with the arrangement, and very proud that we were now ready to fly our flag on their behalf. They did set us up with the oddest of animal messengers, Sea Snails. They had a point however, they are low maintenance and not going anywhere fast. We let them know we were going to be gone for a while taking care of some other affairs, but when we got back we expect to give them another ship for cargo transport. They were pretty sure they could maintain until them. It is funny how open the sea is, but how crowded it gets as well. When it’s quiet, it’s nice to pal around with the crew, and really nice to have other women on board. Our cycles have all synced up so it’s good we can all be bitchy together and not take it personally. Maverick at times plays soothing tunes for us as we all sit around and crinkle our faces at the cramps. None of us are mother material, so at one of the ports we are going to try to find a shaman to shut down the baby cooker parts. That has to be a thing, right! It’s especially a good idea for Shivanka and Shortstone. They don’t hide it very well, but that very odd couple are loud little lovers. It does make it that you have to be careful walking into the crate room, as I suppose their quarters have gotten a bit boring. I can’t see what Shivanka sees in Shortstone but perhaps he reminds her of some of her previous slaves and relishes the chance to order someone around. As we entered into the icy waters it was the first time I had encountered a yeti. Those suckers hit hard I tell you, but luckily they didn’t like lightening or the end of my blade. Mama yeti came later however with four arms. More the smack those whiny little children with I suppose, but we did manage to put them all out of our misery for trying to board our ship without asking. The one thing I do love about our crew, is that we can seamlessly come up with a plan in less than 3 sentences and execute it with a good amount of proficiency. There was an illusion of a ice wall, and Surhlock dispelled it. We immediately saw a new and a band of bandits ready to take our ship. We could have easily escaped, however, what we did was much more fun. Surhlock rose the water up so we were even with the ice bridge, I fireballed it as well as burned the net. Again, we easily could have rammed our way though it, but no… Arakor dropped anchor and we went to work. Most of them drown in the icy water from the initial breaking of the bridge, but we took the other out with a good effort. Of course we didn’t stop there. They had to have a place they kept all their pilferings, and we found it. Of course it was guarded by 50 plus men, and while we may be brave, we are not stupid. However, we are sneaky and considerably more sober than they were at that moment. With a silence spell from Mav and some invisibility from Surhlock and some sneaking and lock picking from Arakor we managed to take anything of interest from their piles right from under their drunken noses. Needless to say we got the hell out of there fast.
Session 10 - Surhlock

After a week of partying for us, our crew had seemed to recover from their hanging ordeal off the cliffs. it was time to get back to work. The first order of business was to deliver our mining supplies to the Mithril mine. With these goods, we expect our miners to be able to produce 100 lbs of Mithril ore a week. That’s something like 1000 GP/week, and more if we can learn how to refine it ourselves. Of course we need to find a buyer….

The next order of business was to get the adamantine golem onto the ship. Someday we hope to find a buyer and the safest place for it is with us. Of course the damn thing is ridiculously heavy but we have a few spells that can help with that, and plenty of crew to cast them on. Sure enough, we manage to load it into the ship.

Now it is off to Rickety’s Squibs to cash in our voucher for a new ship and upgrade this one. No problem getting there or finding Rickety, but he says this isn’t the place to cash in the voucher. For that we need to cross the Grand Line, although the ship is apparently quite nice if we can get our hands on it. So how to cross the Grand Line? Find a Log Pose of course. And how do you find a Log Pose? Find Plunder Haven of course. If only we knew how to do that. But first things first. Rickety seems to be pleased with our defeat of Butt Plugg and the new bounty on our head. He outfits our ship with a ram and quick draw sails. It’s not much on this old freighter but it should help. Most importantly, we christen her with a new name, Brown Star. It has a certain kind of ring to it I suppose. Anyway, it must be good luck. Rickety knows someone who would be interested in buying our golem. Off to Bloodcove we go.

There, we meet an extremely powerful wizard who has hidden his magnificent mansion behind a series of illusions. He wasn’t very sociable but it was very rich and powerful, and he didn’t kill us outright. Better yet, he paid us handsomely for the golem. 275k GP. It’s enough to keep our crew happy for a while. And he gives us a temporary guide to get us to Plunders Haven. Off to Plunders Haven we go.

On the way we see a bad storm coming up behind us. We race back to Bonewrack Isle to shelter and check on our mine. We make it in time and pick up 300 lbs of quite good Mithril ore. Sheltering in the pub that night we see a peg legged figure enter the bar. My what a peg leg he has. So much better than my own, which I’ve come quite accustomed to but still. I approach and offer to buy him a drink . He says something about never turning down a free drink (smart guy) and chugs it down quickly. I ask him where he got his leg – he made it, and whether I could buy one – he says for 1 million platinum. Seriously? I mean it’s nice but. who has that kind of money? Well he turns to leave and I ask if he wants another round? He declines, which is strange since only moments before he says he never turns down a free drink. Well apparently this guy has no sense of humor. I mentioned this discrepancy and the next thing I feel like he is trying to scare me away. Well, I must admit I was a bit shaken. I surely didn’t want to pursue as he left, but the other guys said that he was able to completely control the weather and sail right through the ferocious storm brewing outside.

Finally, we are off to Plunders Haven. We follow the guide, remembering to throw it out before it disintegrates us, and make it there safely before it goes somewhere else. We learn about the rules of the Haven, no fighting basically upon punishment of eternal death. And that clout is based on how badly you’re wanted by the military. Our 100k bounty isn’t shabby and buys us access to the ‘club’ but it doesn’t go far either. Regardless, we spend almost a week checking out the place. Ironically, we meet Mr. Plugg there. It’s a fairly cordial visit considering the environs. We make it well known to everyone there that Mr. Plugg is working for the military. But we also see him buy a cheap 1GP log pose. It may be certain death for him. Or he may reclaim some of his lost reputation. I hope neither as we all still want the pleasure of killing him ourselves. As for us, we buy a couple of 1000 GP log pose, and a cheap 1GP to make sure that the scoundrel selling the stuff to us on the side isn’t ripping us off.

Session 9 - Suhrlock

I completed spaced out on the whole time traveling thing yesterday, uh er today. Or was it tomorrow. Confusing. Too confusing. Nonetheless, I surely recognized seeing the party, myself!, enter the cave from a few days ago. The little giggling thing is messing with us too much. But we still have some jobs to do. We think we have a day or two before the ship will be ready, and we surely do not trust Mr. Plugg and his goons with our ship for long. But the miners need to be outfitted better. How else will they be able to make any useful progress. So we decided to make a quick jaunt to the port where we could buy supplies. Then head over to the cove where we shipwrecked.

Funny thing is, Shenora learned how to teleport all of us. Well, everyone except Shatral. Apparently he makes too many. So I dismissed him and suddenly we are in port outside of the tavern. We quickly noticed that the military ship is no longer docked out at sea. That’s a bit concerning. Hurriedly, we place an order for supplies. 25 sets of picks, shovels, shoes, and some mine carts. We’re told it will cost 1000 GP to get some of it from neighboring ports. Damn. I front the group 300 GP for the down payment and we’re off again.

This time we teleport to just outside of the cover behind the treeline. Even the less observant ones (including myself) notice that our ship is nearly fixed. They are working on the mast a little ways out to sea. Stranger yet, the military vessel is pulled alongside. Arakor says that the military folks are saluting Mr Plugg. That double-crossing slime ball. As if I didn’t hate him before. And Arakor is just seething. He says something about military bastards will have to pay…. I’ll have to ask him about that another time. well, there is clearly little time to waste as we see some type of really strong constructs fix the mast. Then the military ship pulls away. I quickly summon a Shadow Croaker and send it towards the ship. Maverick starts to cast a couple of spells and Shenora teleports us one last time (for the day). And the battle is on.

The four of us are facing six of the constructs, two minotaur guys, Mr. Plugg who transforms into a strange nightmarish thing, and some type of caster who was apparently scrying on us. Maverick uses his ring to knock one construct off the boat and into the water quickly. My Croaker distracts, but never really hits, another one, at least for a spell until it succumbs. Shenor and Arakor tag team as much as they can. And I start casting attack spells. Lightning bolt was very effective on the two up on the mast. They take my damage and fall. They both still moving but barely. The minotaur barbarians, as before, can take a huge beating without falling. I can fireballs, shocking grasps when they get close, and anything else I can think of. We take some damage but the biggest problem comes when Butt Plugg scares the crap out of Shenora. Maverick stops him from jumping overboard. But seconds later Arakor drops his rapiers and runs too. Suddenly I am practically alone with the fiends on our side of the ship. I dimension door the heck over to my friends and the battle resumes. We are slowly winning though and finally it is down to Mr. Plugg, his shadow, and one construct (which we held twice but could never finish off). Mr. Plugg gets flanked and suddenly has his wizard friend, damn we forgot about him, teleport the two of them off. Probably to the military ship which continues to high-tail it out of there. Chicken shit Butt Plugg. We had his number though and he knew it. I bet he’s not going to be quite so cocky the next time we meet.


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